All Changes and Patch Notes for Bear and Breakfast Update 1.1.1 - Gamer Journalist
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All Changes and Patch Notes for Bear and Breakfast Update 1.1.1

Get excited about these awesome changes!
Hank Sleeping in Bear and Breakfast
Screenshot via Armor Game Studios/Gummy Cat

Bear and Breakfast has had its first official update! This game hasn’t been out long, but many difficulties and errors have already been reported. Thankfully, Bear and Breakfast’s developers were listening to everyone’s complaints! Numerous issues have been fixed and there have even been a few new additions to the game, aside from the bug fixes. Playing Bear and Breakfast just got a whole lot easier and a whole lot more fun! This charming little game was already fun to play, even with the numerous errors and in-game bugs, but now its commitment to entertaining gameplay is unmatched! Keep reading if you’d like to know all the patch notes and changes made for Bear and Breakfast update 1.1.1.

All Changes and Patch Notes for Bear and Breakfast Update 1.1.1

All Fixed Bugs and Errors

These are all of the known bugs and errors within the game that were fixed in the Bear and Breakfast update 1.1.1:

  • Fixed the Lighthouse Door not unlocking in Whitestone Bay.
    • This issue was caused by players discovering Winterberry after Whitestone Bay. If you were a victim of this issue, try talking to Barbara once to unlock the Lighthouse Door in Whitestone Bay (only if installing the update does not, for whatever reason, immediately resolve the issue).
  • Fixed the error in which objects from other floors could be selected while on a different floor of your resort.
  • Fixed guest progression not resetting when new save files were created.
  • Fixed numerous areas in Blackmoss and Highlake where Hank could get stuck in the landscape.
  • Adjusted a mint bush in Highlake that was previously inaccessible.
  • Moved the Highlake workbench to a new location in the area to reduce the chance of the building mode breaking.
  • Fixed a bug where Management Quests that required specific levels of rooms to be built would not accept higher level rooms in their place as well.
  • Fixed the issue of guests not being able to interact with the Diner in the A24 after it was built.
  • Fixed a bug where the “Know It All” achievement would not be awarded correctly.
  • Implemented a Save Backup system in the background of the game, to temporarily reduce the chance of save corruption bugs occurring.
    • You’ll now be able to find backup saves in the game’s appdata folder.
  • Fixed a bug where guests without a bed would spam emotes when the player chose to sleep, which would slow the game down and cause the screen to occasionally freeze during the sleeping screen.
  • Fixed a bug where closing the game while cooking a meal in one of your resorts and starting a new save, would create a 20+ hour timer in the cooking feature of the new save file.
  • Fixed a bug where if a room edit had been started on a build target and was later changed by moving the camera, would create a string of issues that would break the building mode and would require a full reset to fix.
    • Editing rooms is now exclusively locked to the build target that the room belongs to.
Hank Stuck in the Blackmoss Swamp in Bear and Breakfast
Screenshot via Armor Game Studios/Gummy Cat

All Gameplay Adjustments

These are all of the gameplay adjustments that were made in the Bear and Breakfast update 1.1.1:

  • The in-game time at which Hank can choose to go to sleep has been changed from 12:00 AM to 9:00 PM
    • You can now go to bed 3 hours earlier than before, which should help cut down on wait times.
  • Reduced the requirement of “A Good Shed” quest from +2 guests to +1 guests, which should help speed up early game advancement.
  • Increased the quantities and drop rate of Iron Nails in the Junkyard. To see the change reflect in the game, you’ll need to clear out your junkyard first so the spawn rate resets.
    • Old Trash Can now drops 3 – 5 Iron Nails instead of 0 – 4
    • Metal Debris Pile 1 now drops 2 – 4 Iron Nails instead of 0
    • Metal Debris Pile 2 now drops 2 – 4 Iron Nails instead of 0
    • Chaotic Electronics Pile 2 now drops 2 -4 Iron Nails instead of 0
    • Old TV Parts now drops 3 – 5 Iron Nails instead of 0
    • The Steel Screws dropped from the Old Computer have been replaced with Iron Nails, at a drop rate of 1 – 3
    • The Steel Screws dropped from the Destroyed Washing Machine 1 have been replaced with Iron Nails, at a drop rate of 1 – 3
  • Increased the quantities and drop rate of Glass Panels in the Junkyard. To see the change reflect in the game, you’ll need to clear out your Junkyard first so the spawn rate resets.
    • Destroyed Washing Machine now drops 2 – 5 Glass Panels instead of 1 – 3
    • Chaotic Electronics Pile 1 now drops 3 – 7 Glass Panels instead of 1 – 6
    • Chaotic Electronics Pile 3 now drops 3 – 5 Glass Panels instead of 2
  • Adjusted Fuel quantities and shop prices to make Fuel easier to obtain.
    • Fuel now costs $20.00 instead of $30.00
    • Each Fuel Container now drops 30 – 40 instead of 10 – 20
  • Increased the yields for Beans in the Greenhouse from 5 – 10 to 10 – 20 per container.
  • Made the temperature drop significantly less in the Ski Resort during a snow storm in Winterberry.
  • Increased the strength of the Heaters in the game to make maintaining Winterberry resorts less difficult. To see these changes reflected in the game, place your in-resort heaters into your inventory, and then place them back into the room.
    • Increased the strength of the Level 1 Heater from +6C to +10C
    • Increased the strength of the level 2 Heater from +12C to +15C
  • Increased the amount of garbage (valuables) guests drop from 3 – 7 to 5 – 11.
  • Reduced the cost of Charcoal Lilies in the in-game shops from $300.00 to $250.00
  • Reduced the cost of Silk in the in-game shops from $450.00 to $350.00
  • Adjusted Staff Costs in order to ease the transition from manual to automated resort tasks.
    • Gus – Base Cost reduced from $200.00 to $150.00
    • Gus – Per Bedroom Cost reduced from $50.00 to $40.00
    • Wade – Base Cost reduced from $300.00 to $200.00
    • Wade – Per Guest Cost reduced from $70.00 to $60.00
    • Jax – Base Cost reduced from $500.00 to $400.00
    • Jax – Per Heater Level Cost reduced from $175.00 to $140.00
    • Julia – Base Cost reduced from $400.00 to $200.00
  • Adjusted Guest Demands to speed up early game advancement and correct some aspects of the late game advancement.
    • Increased overall Guest Payout in early Timber Crossing
    • Reduced Guest Comfort Demands in late Pinefall
    • Reduced Guest Hygiene Demands in late Pinefall
Updated Fuel Container Amounts in Bear and Breakfast
Screenshot via Armor Game Studios/Gummy Cat

All Other Changes

These are all of the other changes, unrelated to the most prominent bug fixes and gameplay adjustments, that were made in the Bear and Breakfast update 1.1.1:

  • Added Levels to Meal Descriptions.
  • Added Wind in the “Sunny” weather type.
  • Took Away Gus’s Knife. (Poor Gus.)
  • Fixed numerous typos in many Comfort Item Levels.
  • Fixed the Sorting issue with the Rounded Landscape Painting.
  • Fixed the Farmhouse Window Sorting issue.
  • Fixed the Right Motel Window in the A24 that was missing its selection collider.
    • This issue would result in making it unavailable for Pickup.
  • Made the Bear Stuck feature unlock slightly earlier in the game.
  • Added an extra quest to guide players to Fin in the A24, after he leaves Timber Crossing.
  • Added an extra dialogue line to Finin the A24, making him clarify that building bathrooms is around the corner.
  • Fixed an issue where the Cozy Butterscotch Bed would strangely occupy a larger amount of space when placed from the Back than when placed from the Front.
  • Fixed a typo that said Darkgrove was at the East of Sawdust rather than the West of Sawdust.
  • Fixed the Sorting issue with the Simple Rug.
  • Removed Gold Bar from Pinefall.
  • Moved a certain Dark Key quest reward to one quest further.
  • Removed the following confusing and purposeless shop-unlock pop-ups (the blueprints were auto-taught to the player by the quest anyway):
    • PVB6 from A24/Wash Your Step (122) – In Progress
    • PVB20 from A24/In High Spirits (123) – In Progress
    • PVB32 from MS_1085_Rebuild_Dinky_Shed – In Progress
    • PVB10 from Highlake/Farm to Fork/1331 – In Progress
    • PVB22 from Highlake /The Great Outdoors/1354 – Closed
    • PVB35 from Highlake/Food Automation (1860) – Closed
    • PVB33 from Darkgrove/Con Cierge (138) – Closed
    • PVB34 from Whitestone Bay/Rat Tat To It (157) – Closed
    • PVB36 from Winterberry/Heat Automation (1861) – Closed
    • PVB26 from Winterberry/Coming In Live/155 – Closed

Related: All Changes and Patch Notes for Dead by Daylight Update 6.1.0

All of these helpful changes from the Bear and Breakfast update 1.1.1 should be compatible with all Save Game Sessions from the 1.0.0 version of the game! This update shouldn’t negatively affect your save files in any way, so be sure to update Bear and Breakfast to keep up with the most recent release of the game. If you love playing Bear and Breakfast but find yourself getting stuck often, check out Gamer Journalist’s numerous helpful Bear and Breakfast gameplay guides! Playing this adorable game just got a whole lot easier!

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